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When Zilch is Good

June 11, 2010 - 7:45 am

Zilch,  the fun-to-say synonym for “nothing,” is usually something we look to avoid. “How many fish did you catch today, Phil?” “Zilch.” Or….. “How many offers on your EBay post for that 1972 Carpenter’s album?” “Well, zilch.”

Unless your MO is deep serenity and oneness with the world, when the only subject you want to occupy your thoughts with is that of nothing, zilch is not the most popular of concepts.

But I feel a little differently about zilch. Because my early years were formed on equating zilch with a good time. It’s the name of a dice game I’ve played hundreds of times over the years. It goes by many names, including Farkel, 10000, Greed and Keepers. And it’s a game that’s been around for a good while. The go-to board game resource I found while writing this book, BoardGameGeek, cites its first publication date as 1492 (which makes me wonder if Columbus and his cohorts didn’t play the game on deck of the Santa Maria…it could have happened!!).

Having stood the test of time, you can imagine that Zilch is an easy-to-like game that pretty much anyone can enjoy. I realize there are a couple of other long-standing games that you might not say the same thing about. Checkers is, in my own opinion, something of a, well, two-dimensional game. You go through a lot of similar motions each round, I’ve never sensed a lot of excitement or surprise with checkers (with all due respect to any checkers champions of great skill and mastery who might be reading this post). Chess really isn’t for me, either. I completely understand the degree to which the game captivates its fans and why that would be the case. I just prefer a bit less intensive brain-power to be involved in playing games. A little chill time for the grey cells is part of what I love about games.

But Zilch sits somewhere right in the middle. The chance of the dice, plus a bit of strategy but not too much. Easy to learn. Easy to like. And easy to get addicted to.

So there we were a month ago, about to leave on a week-long vacation with two other couples. We had a house for that week, so were going to really settle in and do a lot of relaxing. No question that games would be part of the scenario! I grabbed a few travel-friendly things, like a deck of cards, a travel cribbage board, Yahtzee sheets. And the tin of dice. This tin of dice that you see in the picture. Inside is the six green dice. But also that scrap of paper covered with my mom’s distinctive handwriting. My mom’s not around any more, but every time I come across something she’d written it gives me a wonderful moment of comfort. It happened a few months ago, moving office furniture. A Paris postcard had fallen behind a bookcase, not one mailed but just a memento from a visit my mother made while I was living there. On the back were notes she’d written about the meal we’d had at the restaurant pictured on the front. A flood of delicious memories came back and it felt like a brief reunion with my dear mother.

Back to the game, it may be humble but that little tin that once held my mom’s favorite fruit -flavored hard candies now holds a wealth of childhood memories in addition to one of my favorite games. All you need is six dice and a piece of paper for keeping score. If you buy a Zilch or Farkel game at a store, it’ll come with fancy little canisters in which to shake the dice, but I don’t go for that folderol. Just shake, rattle and roll!

The first player (highest roller, closest birthday, however you choose….) rolls all six dice. From those dice, she’ll choose at least one of the “pay” die (see below)  and set that aside to start her pool of accumulated points for that turn. She’ll roll the remaining dice and again set aside the pay dice of choice and continue. Or not. The strategy for Zilch is to accumulate points, of course. But you’ll lose ALL the points accumulated on a turn if your toss of the dice turns up no pay die at all. The points you earn that turn? You got it: zilch.

The trick is that to get on the scorecard for the first time, you need to have at least 500 points. So at the start it pays to play loosely and just keep rolling until you get that many points. And on any turn during which you end up with pay points from all six dice, you can pick up the dice and start again, adding points to the base earned from the first six. There may be times when you want to risk it instead of playing safe and keep rolling even when you’ve got just one or two dice left.

See? Pretty easy. The win goes to the player who first reaches, or surpasses, 10,000 points. On vacation we played a bit of Yahtzee, some gin rummy, but it was Zilch that really won over my travel mates. We played it for many hours that week, even taking the dice to our favorite haunt Poe’s Tavern to play over beer and burgers one evening. It was not only fun in general, but gave me a bit of extra joy to share with my friends the game that brings back such great family memories for me.

Here’s how you get those points*:

any 5 = 50 points
any 1 = 100 points
any 3-of-a-kind = 100 x face value [three 4s = 400 points]
except that three 1s = 1000 points [love that roll!]

and for the big money:
3 pairs = 2,000 points
1, 2, 3, 4, 5, 6 = 3,000 points
six 1s = 10,000, which is a game-winning roll my friend!

*It’s important to note that all of those points are based only on the results of a single roll. If you rolled one 1 on a turn and two 1s on the next turn, that’s just 300 points, not 1000.

Stay Sharp, Play Games!

March 31, 2010 - 8:31 am

That last post I made hinted at the old yarn that laughter is the best medicine, evidenced by boisterous laughing that resulted from a couple games of Apples to Apples we played on Saturday night. Just a few days later came this article in the Wall Street Journal focused on ways to “outsmart Alzheimer’s,” one tactic of which includes playing games. Games to the rescue yet again! And further proof that good fun is good for you.

One of the key points of the article is that there still is no medication available that can curb progression of the disease once it sets in. Drugs given to Alzheimer’s patients today help address individual symptoms but can’t keep the disease from advancing. ” ‘By the time someone walks in my door with symptoms of the disease, it’s too late,’ to stop it,” quotes one of the doctors in the story.

So the trick becomes working to put off initial onset of the disease as long as possible. And along with exercise and good diet habits, keeping the brain engaged, stimulated and challenged is one piece of the puzzle to keeping Alzheimer’s at bay. One women cited in the article, aged 85, is participating in a project to track cognitive fitness of people at risk of Alzheimer’s (genetically or family history). She attends programs at a nearby community center “where she plays cards and board games like Connect 4 and Mastermind.” … ” ‘I am much better at recalling names now,’ Ms. Shackell says. ‘When I go into another room, I remember why I went in.’ ”

Hmmmm. That happens to me now. Forgetting names. Why did I come in here?

I’m going to prescribe for myself a little more game play. I can use as much mental sharpness as I can get.

Scrabble Anniversary

December 10, 2009 - 11:25 am

This is what wasting time roaming around the Web will get you. The occasional “I can’t believe it!!” gem. I don’t recall how I originally ended up on the Laughing Squid web site, but one circuitous journey eventually found me on this link, a commercial project done by some creative folks at a company called Pes – all in celebration of Scrabble’s 60th anniversary a year or two ago. I never tire of a good clip of stop-motion animation. Particularly after my husband and I took a workshop in the medium at the Disney Institute in Florida a number of years ago. We spent a few hours on a nano-film that ends up running about 6 seconds. It exponentially increased my appreciation for the art of stop-motion animation. The “Western Spaghetti” link on that same page is pretty cool too.